Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
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Updated
Apr 12, 2026 - C#
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
A tool to replace data in a Unity Asset Bundle from modified files.
A Unity3D library for abstracting and simplifying loadable assets and scenes.
🗜Package for unity3d which allow load code and auto update application/game without reinstall
Content-addressed delivery for game updates, assets, and engine packs — smaller downloads, persistent cache reuse, and byte-identical reconstruction.
Full workflow built in Databricks to ingest data incrementally from Salesforce using Lakeflow Ingest and Lakeflow Declarative Pipelines
Your helpful little companion to fetch, stash, and mount your cheesy content. PackRat is a lightweight Godot addon that downloads, verifies, caches, and mounts DLC/content packs at runtime. Use it for worlds, mods, patches, skins, episodes, asset bundles, or standalone downloadable files.
Optional jQuery v3/v4 integration layer for Yii2 asset bundles, client-side validation, ActiveForm, GridView, Pjax, and MaskedInput widgets.
Power BI + Databricks legal BI modernization demo using synthetic data, PBIP, semantic modeling, RLS, DAX, and migration control-tower patterns.
Sample Databricks Asset Bundle: hotel daily performance KPIs with Lakeflow SDP, UC Metric Views, AI/BI dashboard (Brickstar styled), and Genie NL→SQL
A git-based locking mechanism for Unity CCD bucket operations. Can be used to prevent simultaneous operations.
Unity package providing a way to reference a set of compiled asset bundles in a new project for modding purpose. Currently a prototype, don't expect stability
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