Skip to content
 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

57 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

OpenGl Voxel Cone Tracing Global Illumination Engine

OpenGl Global Illumination real-time rendering study project. WIP

https://learnopengl.com
https://research.nvidia.com/publication/efficient-sparse-voxel-octrees
https://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing https://ieeexplore.ieee.org/abstract/document/7833375 https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm

Features:

  • Deferred Pipeline
  • VXGI
  • MSAA
  • PCSS Soft Shadow
  • Cone Traced Soft Shadow
  • SSAO
  • PBR
  • Post Processing

Build with:

  • Cmake
  • Assimp
  • GLM
  • stb_image
  • GLFW
  • ImGui
  • nlohmann/json
  • tinyfiledialogs

Current Progress 09/2021 Ray_U0A6aoNucf Ray_PDifU66qEn

About

OpenGl Global Illumination real-time rendering study project

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages