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Hi, I'm JockOfCode

I'm a Ruby developer. In my spare time I've been playing with Spinel, an ahead-of-time Ruby-to-C compiler — mostly game demos and tooling built around it.

Spinel SDL games

A running collection of small, self-contained games and sandboxes built with sdl, a set of SDL3 bindings for Spinel — each one written to exercise a different corner of the bindings (physics, text rendering, mouse/wheel input, throughput, sockets):

Libraries

  • sdl — SDL bindings for Spinel
  • sdl_ui — immediate-mode UI on top of sdl, imgui-inspired
  • ncurses — ncurses bindings for Spinel
  • app_bundler — packages a compiled Spinel binary into a real macOS .app
  • asdf-spinel — asdf plugin for installing Spinel

Elsewhere

  • occ — a C compiler, written in Ruby
  • gaias_dream — a SimEarth-inspired planetary sim, built with DragonRuby

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