I think the teleportation hub themed room can make the stairs on their level inaccessible. Screenshot:
In this map, all three teleportation traps teleport to the left two rooms in the level and there are no paths out. I encountered this at Dlvl 3 with no way to dig or disable or jump over or circumvent these traps. Maybe I'm missing some possible gameplay trick to get out, but it feels like a boring game just being stuck in three rooms, and it doesn't seem very NetHack-like.
Do (or should) teleportation hubs have some logic to avoid creating inaccessibility traps like this? Maybe teleportation hubs should avoid blocking the doorways?
I think the teleportation hub themed room can make the stairs on their level inaccessible. Screenshot:
In this map, all three teleportation traps teleport to the left two rooms in the level and there are no paths out. I encountered this at Dlvl 3 with no way to dig or disable or jump over or circumvent these traps. Maybe I'm missing some possible gameplay trick to get out, but it feels like a boring game just being stuck in three rooms, and it doesn't seem very NetHack-like.
Do (or should) teleportation hubs have some logic to avoid creating inaccessibility traps like this? Maybe teleportation hubs should avoid blocking the doorways?