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teleportation hub room can yield a map that traps the hero by making stairs inaccessible #1640

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@davidbau

I think the teleportation hub themed room can make the stairs on their level inaccessible. Screenshot:

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In this map, all three teleportation traps teleport to the left two rooms in the level and there are no paths out. I encountered this at Dlvl 3 with no way to dig or disable or jump over or circumvent these traps. Maybe I'm missing some possible gameplay trick to get out, but it feels like a boring game just being stuck in three rooms, and it doesn't seem very NetHack-like.

Do (or should) teleportation hubs have some logic to avoid creating inaccessibility traps like this? Maybe teleportation hubs should avoid blocking the doorways?

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