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esdebon edited this page Dec 4, 2013 · 2 revisions

Installation

a. If you’re using a Starling swc, you’ll need to create a starling.extensions package in your src folder.

starling/extensions/fluocode/Fluocam/Fluocam.as starling/extensions/fluocode/FluocamControl.as

b. Locate the spacebar folder in the download.

c. Drag the spacebar folder and all of its contents into the extensions package. Implementation

import starling.extensions.fluocode.Fluocam; import starling.extensions.fluocode.FluocamControl;

starling.simulateMultitouch = true;

var cam:Fluocam = new Fluocam(world,stage.stageWidth,stage.stageHeight, false); addChild(cam);

The params in the contructor are:

Fluocam(world:Sprite, widthScene:Number=0, heightScene:Number=0, test:Boolean=true, explorer:Sprite=null, dragAndZoom:Boolean=true)

Where:

world. - Is a Sprite that content all the objects to explore with the camera widthScene .- scene's width heightScene .- scene's height test.- Show a picture to see the current position of the target camera (requires remove coments in Fluocam.as) explorer.- Is a object in “your world” used like a “explorer” is recomendable keep null this value. dragAndZoom.- Is a flag to activate or desactivete the “Explore Mode” (drag to move the camera and zoom gesture) Methods

public function working(sw:Boolean=true):void

cam.working(true) // Turn on the camera cam.working(true) // Turn off the camera //// The camera is working when since is add to the stage

public function changeTarget(camTarget:Sprite, toMark:Sprite=null, refreshRate:int=1):void

cam.changeTarget(objectInTheWorld) // Change the target to the sprite "objectInTheWorld"

public function goToTarget(explorer:Sprite, toMark:Sprite=null, controlTo:Sprite=null):void

cam.goToTarget(objectInTheWorld); // Go with a smooth move to the sprite "objectInTheWorld"

public function targetToTarget(trgO:Sprite,trg:Sprite):void

cam.targetToTarget(objectInTheWorld, otherObjectInTheWorld) //Move the camera from the first object to the second object

public function zoomToTarget(zoom:Number,durationZoom:Number):void

cam.zoomToTarget( 5.2, 1.5 ) // Zoom in the current position to scale 5.2 in 1.5 seconds

public function explore():void

cam.explore(); //Move the camera on the current target position and then give the control to the camera

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