GPU: register the Metal reconstruction library - #15813
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Adds sLibMETAL and the DeviceType::METAL dispatch, plus the METAL_ENABLED cmakedefine. The loader is constructed unconditionally, as the others are, and only resolves its symbols when that device type is actually requested -- so this builds and links without the backend present.
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Adds sLibMETAL and the DeviceType::METAL dispatch, plus the METAL_ENABLED
cmakedefine. The loader is constructed unconditionally, as the others are,
and only resolves its symbols when that device type is actually requested --
so this builds and links without the backend present.
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