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[TF3] Improve digit efficiency in stepping - #15804

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njacazio merged 5 commits into
AliceO2Group:devfrom
Marcellocosti:digit_eff
Sep 17, 2026
Merged

njacazio merged 5 commits into
AliceO2Group:devfrom
Marcellocosti:digit_eff

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@Marcellocosti

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The current code was stopping the propagation of hits with average position within pixel passive edges, affecting the hit propagation when stepping is switched on.

This behaviour is extended by moving the isEfficient() check and passive-area checks from the hit to the step level. Moreover, the charge threshold check now takes into account the fraction of charge deposited across multiple pixels, instead of the total charge deposited by the hit.

The default number of steps in hit stepping is also changed to 10 steps.

Tagging @maciacco @GiorgioAlbertoLucia, please let me now if the implementation looks ok to you!

@Marcellocosti

Marcellocosti commented Sep 16, 2026

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image Behaviour before this PR when activating stepping and pixel passive edges ( `ChipSpecificsParam.PixelPassiveEdgeX`, `ChipSpecificsParam.PixelPassiveEdgeZ`)

@Marcellocosti

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image Behaviour with the same configuration and changes introduced in this PR

Please consider the following formatting changes to AliceO2Group#15804
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@njacazio can you enable merging? Thanks!

@njacazio
njacazio enabled auto-merge (squash) September 17, 2026 09:57
@njacazio
njacazio merged commit 28b4754 into AliceO2Group:dev Sep 17, 2026
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3 participants